Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

Random.CreateFromIndex

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Unity.Mathematics.Random CreateFromIndex(UInt32 index);

Parameters

Parameter Description
index An index that will be hashed for Random creation. Must not be uint.MaxValue.

Returns

Unity.Mathematics.Random Random created from an index.

Description

Constructs a Random instance with an index that gets hashed. The index must not be uint.MaxValue.

Use this function when you expect to create several Random instances in a loop.

 for (uint i = 0; i &lt; 4096; ++i)
 {
     Random rand = Random.CreateFromIndex(i);

// Random numbers drawn from loop iteration j will be very different // from every other loop iteration k. rand.NextUInt(); }