The GenericDropdownMenu is a generic implementation of a dropdown menu that you can use in both Editor UI and runtime UI.
The following example creates a dropdown menu with three items. It displays the menu when the user clicks the button. The example also demonstrates how to set
the width of the dropdown menu with the DropDown method.
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class MenuExample : EditorWindow
{
[MenuItem("Window/UI Toolkit/MenuExample")]
public static void ShowExample()
{
MenuExample wnd = GetWindow<MenuExample>();
wnd.titleContent = new GUIContent("MenuExample");
}
public void CreateGUI()
{
VisualElement root = rootVisualElement;
// Create a button.
var button = new Button();
button.text = "Button";
button.style.width = 70;
button.RegisterCallback<FocusInEvent>(OnFocusIn);
button.RegisterCallback<FocusOutEvent>(OnFocusOut);
// Create a dropdown menu with three items.
var menu = new GenericDropdownMenu();
menu.AddItem("Item 1", false, a => { Debug.Log("Item 1 was selected"); }, null);
menu.AddItem("Item 2", false, a => { Debug.Log("Item 2 was selected"); }, null);
menu.AddItem("Item 3 has a very very long label", false, a => { Debug.Log("Item 3 was selected"); }, null);
// Return focus to the button when the menu is closed.
menu.onClose += () =>
{
button.Focus();
};
// When the button is clicked, the dropdown menu is displayed aligned with the button's world boundaries.
button.clicked += () =>
{
// The third and the fourth parameters of the DropDown set the width of the dropdown menu.
// This sets the width of the dropdown menu to the width of the container.
menu.DropDown(button.worldBound, button, false);
// This sets the width of the dropdown menu to the width of the button.
// menu.DropDown(button.worldBound, button, true, false);
// This sets the width of the dropdown menu to the width of the longest item.
// menu.DropDown(button.worldBound, button, true, true);
};
root.Add(button);
}
void OnFocusIn(FocusInEvent evt)
{
// When the button receives focus, set the background color to a lighter gray.
var button = evt.currentTarget as Button;
button.style.backgroundColor = Color.dimGray;
}
void OnFocusOut(FocusOutEvent evt)
{
// When the button loses focus, return its color to the default color.
var button = evt.currentTarget as Button;
// Menu also steals focus, but we don't want to reset the color in that case.
if (evt.relatedTarget is VisualElement { userData: GenericDropdownMenu menu } && menu.targetElement == button)
{
return;
}
button.style.backgroundColor = StyleKeyword.Null;
}
}