| Parameter | Description |
|---|---|
| v | The Matrix4x4 to be converted to a float4x4. |
float4x4 The converted float4x4 result.
// Attach this script to a GameObject. using UnityEngine; using Unity.Mathematics;
public class Example_MatrixConversion : MonoBehaviour { void Start() { // Create a sample Matrix4x4 (TRS for clarity) Vector3 position = new Vector3(1f, 2f, 3f); Quaternion rotation = Quaternion.Euler(10f, 20f, 30f); Vector3 scale = new Vector3(2f, 2f, 2f); Matrix4x4 unityMatrix = Matrix4x4.TRS(position, rotation, scale);
Debug.Log("Input UnityEngine.Matrix4x4 is:\n" + unityMatrix.ToString());
// Implicit conversion to Unity.Mathematics.float4x4 float4x4 mathMatrix = unityMatrix;
Debug.Log("Result Unity.Mathematics.float4x4 is:\n" + mathMatrix.ToString()); } }