Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

Result

struct in UnityEngine.Audio

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The result returned from a IRealtime.Process call.

This primarily contains the amount of frames actually written into the passed-in ChannelBuffer.

Additional resources: RealtimeContext.Process

Properties

Property Description
processedFrames Number of frames processed by the GeneratorInstance in RealtimeContext.Process.

Operators

Operator Description
Result Creates a new GeneratorInstance.Result from a number of frames processed.