Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

EditorGUILayout.Toggle

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Declaration

public static Boolean Toggle(Boolean value, params GUILayoutOption[] options);

Declaration

public static Boolean Toggle(String label, Boolean value, params GUILayoutOption[] options);

Declaration

public static Boolean Toggle(GUIContent label, Boolean value, params GUILayoutOption[] options);

Declaration

public static Boolean Toggle(Boolean value, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static Boolean Toggle(String label, Boolean value, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static Boolean Toggle(GUIContent label, Boolean value, GUIStyle style, params GUILayoutOption[] options);

Parameters

Parameter Description
label Optional label in front of the toggle.
value The shown state of the toggle.
style Optional GUIStyle.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.


Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Boolean The selected state of the toggle.

Description

Make a toggle.


Show a button if the toggle control is selected.

using UnityEngine;
using UnityEditor;

public class EditorGUILayoutToggle : UnityEditor.EditorWindow { bool showBtn = true;

[MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); }

void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); } }