Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

EditorGUI.FloatField

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Declaration

public static Single FloatField(Rect position, Single value, GUIStyle style = EditorStyles.numberField);

Declaration

public static Single FloatField(Rect position, String label, Single value, GUIStyle style = EditorStyles.numberField);

Declaration

public static Single FloatField(Rect position, GUIContent label, Single value, GUIStyle style = EditorStyles.numberField);

Parameters

Parameter Description
position Rectangle on the screen to use for the float field.
label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.

Returns

Single The value entered by the user.

Description

Makes a text field for entering floats.


Float Field in an Editor Window.

using UnityEngine;
using UnityEditor;

public class EditorGUIFloatField : EditorWindow { float sizeMultiplier = 1;

[MenuItem("Examples/Scale selected Object")] static void Init() { var window = GetWindow<EditorGUIFloatField>(); window.position = new Rect(0, 0, 210, 30); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUI.FloatField(new Rect(3, 3, 150, 20), "Increase scale by:", sizeMultiplier);

if (GUI.Button(new Rect(160, 3, 45, 20), "Scale!")) { Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }