Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

AssetDatabase.IsNativeAsset

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Declaration

public static bool IsNativeAsset(Object obj);

Declaration

public static bool IsNativeAsset(EntityId entityId);
Obsolete Please use IsNativeAsset(EntityId) with the EntityId type instead.

Declaration

public static bool IsNativeAsset(int instanceID);

Parameters

Parameter Description
obj The object of the asset.
entityId The EntityID of the asset.
instanceID The InstanceID of the asset.

Returns

bool True if the asset is a native asset, otherwise false.

Description

Determines whether the asset is a native asset.

A native asset is a file produced directly by Unity's serialization system (for example, a .mat material file is a native asset)

Scenes, prefabs and assembly definitions aren't native assets. For more information, refer to Supported asset types.

Additional resources: AssetDatabase.IsForeignAsset.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/List All Native Files")] static void ListNativeFiles() { //List all native assets in the project foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"})) { var path = AssetDatabase.GUIDToAssetPath(guid); var asset = AssetDatabase.LoadMainAssetAtPath(path); if(AssetDatabase.IsNativeAsset(asset)) Debug.Log(asset); } } }