Use the precompiled and link time optimized (ThinLTO) Unity engine code (libunity.so) for non-development builds.
Use this property for improved runtime performance and reduced memory usage. For more information, refer to the documentation on ThinLTO.
Note: You can use link time optimized Unity engine code if your project uses IL2CPP scripting backend and Strip Engine Code is disabled. This doesn't affect IL2CPP compilation.
using UnityEditor.Android; using Unity.Android.Types;
public class Settings { public void Setup() { UserBuildSettings.linkTimeOptimization = AndroidLinkTimeOptimization.Thin; } }