The device's current Android API level.
For more information, refer to the Android documentation on Build.VERSION.SDK_INT.
using UnityEngine; using UnityEngine.Android;
public class AndroidVersionCheckExample : MonoBehaviour { void Start() { #if UNITY_ANDROID && !UNITY_EDITOR if (AndroidBuild.Version.apiLevel >= 33) Debug.Log("Running on Android 13 (API level 33) or higher."); else Debug.Log($"Running on an older Android version (API level {AndroidBuild.Version.apiLevel})."); #else Debug.Log("Not running on an Android device."); #endif } }