A callback to detect the folding features changes when the application is running.
Unity passes an updated array of AndroidFoldingFeature data to the callback.
The following code example demonstrates how to update the UI for full-screen or split-screen modes based on the current folding features data.
using UnityEngine; using UnityEngine.Android;
public class MyApplication : MonoBehaviour { public void Start() { OnFoldingFeaturesUpdated(AndroidApplication.currentFoldingFeatures); AndroidApplication.onFoldingFeaturesUpdated += OnFoldingFeaturesUpdated; }
public void OnDisable() { AndroidApplication.onFoldingFeaturesUpdated -= OnFoldingFeaturesUpdated; }
private void OnFoldingFeaturesUpdated(AndroidFoldingFeature[] ffs) { if (ffs.Length == 0 || !ffs[0].isSeparating) { // update UI for full screen } else // ffs[0].isSeparating { // update UI for split screen using ffs[0].bounds and ffs[0].occlusionType } } }