Version: Unity 6.5 (6000.5)
Language : English
Universal Render Pipeline compatibility in XR
Introduction to stereo rendering

Stereo rendering

VR and most MR devices require rendering the Unity scene in stereo. Unity XR supports multi-pass and single-pass stereo rendering, which both have different performance benefits.

Topic Description
Introduction to stereo rendering Compare multi-pass and single-pass instanced modes and configure your XR provider.
Single-pass instanced rendering and custom shaders Update custom shaders to support single-pass stereo instanced rendering.

Additional resources

Universal Render Pipeline compatibility in XR
Introduction to stereo rendering