Version: Unity 6.5 (6000.5)
Language : English
Render Graph Viewer window reference for URP
Inject a render pass with a Scriptable Renderer Feature in URP

Adding a Scriptable Render Pass to the frame rendering loop in URP

Add a custom render pass to the Universal Render Pipeline (URP) frame rendering loop by creating a Scriptable Renderer Feature, or using the RenderPipelineManager API.

Page Description
Inject a render pass using a Scriptable Renderer Feature Write a class that inherits ScriptableRendererFeature, and use it to creates an instance of the custom render pass you created, and insert the custom render pass into the rendering pipeline.
Inject a render pass using the RenderPipelineManager API Use the RenderPipelineManager API to insert a custom render pass into the rendering pipeline.
Restrict a render pass to a scene area Enable a custom rendering effect only if the camera is inside a volume in a scene.
Injection points reference URP contains multiple injection points that let you inject render passes at different points in the frame rendering loop.

Additional resources

Render Graph Viewer window reference for URP
Inject a render pass with a Scriptable Renderer Feature in URP