Version: Unity 6.5 Beta (6000.5)
Language : English
Customize how shaders contribute lightmap data in the Built-In Render Pipeline
Configure shadow resolution in the Built-In Render Pipeline

Shadows in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for configuring and troubleshooting shadows in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
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Page Description
Configure shadow resolution Configure the shadow resolution of lights.
Add ambient occlusion Add an effect to darken creases, holes, intersections, and surfaces that are close to each other.
Customize how shaders contribute lightmap data in the Built-In Render Pipeline
Configure shadow resolution in the Built-In Render Pipeline