Version: Unity 6.5 Alpha (6000.5)
Language : English
Hierarchy window reference
Scene view reference

New Hierarchy window

The new Hierarchy window displays extra information about the GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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, such as their layersLayers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations. This includes camera rendering, lighting, physics collisions, or custom calculations in your own code. More info
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and tags
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, and optionally highlights each alternate row for easier navigation of items.

Note: The New Hierarchy setting is in preview and might change in future versions of Unity.

New Hierarchy window setting enabled. The Hierarchy window has columns with additional information about the objects in the scene.
New Hierarchy window setting enabled. The Hierarchy window has columns with additional information about the objects in the scene.

Enable new Hierarchy window

To enable the New Hierarchy window, go to Edit > Preferences (macOS: Unity > Settings), select the General tab, and enable Use new Hierarchy window.

You can also display items that aren’t GameObjects, such as UI Toolkit visual elementsA node of a visual tree that instantiates or derives from the C# VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
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. To learn more, refer to Enable hierarchy integration.

Customize the new Hierarchy window

Right-click the header row of the Hierarchy window to customize the information displayed:

Option Description
Resize to Fit Resizes the columns to fit the width of the Hierarchy window.
Visibility Displays a column to control the scene visibility status of the GameObject.
Picking Displays a column to control the scene pickability status of the GameObject.
Active Displays a column to control the active status of the GameObject.
Static Displays a column to control the static status of the GameObject.
Layer Displays a column to view and control the layer assigned to the GameObject. Use the dropdown menu to assign a layer to the GameObject.
Tag Displays a column to view and control the tags assigned to the GameObject. Use the dropdown menu to assign a tag to the GameObject.
Reset Columns Resets the Hierarchy window to the default columns, which are Picking, Active, and Name.

Unity displays only the values that are different from the default in each column.

Additional resources

Hierarchy window reference
Scene view reference