Version: Unity 6.5 Beta (6000.5)
Language : English
Enable GPU occlusion culling in URP
Creating custom shaders that support GPU instancing in the Built-In Render Pipeline

Graphics performance and profiling in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for understanding and improving rendering performance in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
.

Page Description
Creating custom shaders that support GPU instancing Resources for writing HLSL shadersA program that runs on the GPU. More info
See in Glossary
or Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary
in the Built-In Render Pipeline that support GPU instancing.

Additional resources

Enable GPU occlusion culling in URP
Creating custom shaders that support GPU instancing in the Built-In Render Pipeline