Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
A ShaderA program that runs on the GPU. More info
See in Glossary object is a Unity-specific concept; it is a wrapper for shader programs and other information. It lets you define multiple shader programs in the same file, and tell Unity how to use them.
A Shader objectAn instance of the Shader class, a Shader object is container for shader programs and GPU instructions, and information that tells Unity how to use them. Use them with materials to determine the appearance of your scene. More info
See in Glossary has a nested structure; it organizes information into structures called SubShaders and Passes.
Inside the Shader block, you can:
Properties block. See ShaderLab: defining material properties.SubShader block. See ShaderLab: defining a SubShader.Fallback block. See ShaderLab: assigning a fallback.| Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom SRP | Built-in Render Pipeline |
|---|---|---|---|---|
| ShaderLab: Shader block | Yes | Yes | Yes | Yes |
| Signature | Function |
|---|---|
Shader "<name>"{<optional: Material properties><One or more SubShader definitions><optional: custom editor><optional: fallback>}
|
Defines a Shader object with a given name. |