Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
If you use the default Forward rendering path, each realtime Light component can be one of the following types:
Per-pixel lights give more accurate results but reduce performance.
The Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary also sets some lights as Spherical Harmonic (SH) per-vertex lights, which are the least accurate but render the fastest.
For more information, refer to the following: