Use these default Editor shortcuts to perform actions on the grid.
To change these default keyboard shortcuts, use the Shortcuts Manager.
| Action | Default shortcut | Description |
|---|---|---|
| Move Grid to Handle Position | Ctrl+; (macOS: Cmd+;) | Move the grid to the position of the selected GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary’s handle. |
| Move Grid to Active Object Position | Ctrl+’ (macOS: Cmd+’) | Move the grid to the position of the selected GameObject. |
| Decrease Grid Size | Ctrl+[ (macOS: Cmd+[) | Decrease the size of the grid. |
| Align to Grid | Ctrl+Shift+\ (macOS: Cmd+Shift+\) | Align the rotation of the selected GameObject to the rotation of the grid. |
| Reset to World | Ctrl+/ (macOS: Cmd+/) | Reset the position and rotation of the grid to the world origin. |
| Push To Grid | Ctrl+\ (macOS: Cmd+\) | Move the selected GameObject to the nearest grid point. |
| Align Grid To Active Object Rotation | Ctrl+Shift+’ (macOS: Cmd+Shift+’) | Align the rotation of the grid to the rotation of the selected GameObject. |
| Toggle snapping | \ | Toggle grid snapping on or off. |
| Increase Grid Size | Ctrl+] (macOS: Cmd+]) | Increase the size of the grid. |
| Apply Last Custom Values | Ctrl+Shift+/ (macOS: Cmd+Shift+/) | Apply the last custom position and rotation values you set for the grid. |
| Align Grid to Handle Rotation | Ctrl+Shift+; (macOS: Cmd+Shift+;) | Align the rotation of the grid to the rotation of the handle of the selected GameObject. |