Version: Unity 6.5 (6000.5)
Language : English
Occlusion Culling window reference
Introduction to the CullingGroup API

Configure culling with the CullingGroup API

Resources for integrating your own systems into Unity’s culling and level of detail (LOD) pipelines.

Page Description
CullingGroup API Learn about using the CullingGroup API to create culling groups, for example to simulate a crowd of people or build a particle system.
Create a Culling Group Create and populate an array of bounding spheres that contain scene objects.
Get culling results Check the visibility and distance of scene objects.
Occlusion Culling window reference
Introduction to the CullingGroup API