You can add assets to any package draft on the Publisher Portal or from the Unity Editor. To upload assets, use the Asset Store Publishing Tools package.
Note: To organize your package’s assets in an effective way, move all the assets to a top-level folder that has the same name as your package.
Use the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary Publishing Tools package to validate, upload, and preview your assets. To add it to your project:
The Asset Store Publishing Tools validator checks your assets to make sure they follow the Submission Guidelines. Use it to identify errors that you can fix before you submit a package for approval.
To validate your assets:
Note: If your package contains audio or video files you must upload samples of your media assets in the Media section of your package draft.
Use the Asset Store Uploader to create and upload a .unitypackage file that includes your assets to the Publisher Portal. To do this:
.unitypackage extension) or a UPM package. You can manage your packages from the Asset Store either on the online store or through the Package Manager window. More info