| Parameter | Description |
|---|---|
| index | Index of the scene to get. Index must be greater than or equal to 0 and less than SceneManager.sceneCount. |
Scene A reference to the Scene at the index specified.
Gets the scene at the specified index in the SceneManager's scene list. This includes scenes that are currently loading or unloading.
Additional resources: SceneManager.loadedSceneCount, SceneManager.sceneCount.
using System.Text; using UnityEditor; using UnityEngine.SceneManagement;
public class Example { // adds a menu item which gives a brief summary of currently open Scenes [MenuItem("SceneExample/Scene Summary")] public static void ListSceneNames() { StringBuilder sb;
if (SceneManager.sceneCount > 0) { sb = new StringBuilder(); for (int n = 0; n < SceneManager.sceneCount; ++n) { Scene scene = SceneManager.GetSceneAt(n); sb.Append(scene.name); sb.Append(scene.isLoaded ? " (Loaded, " : " (Not Loaded, "); sb.Append(scene.isDirty ? "Dirty, " : "Clean, "); sb.Append(scene.buildIndex >= 0 ? " in build)\n" : " NOT in build)\n"); } } else { sb = new StringBuilder("No open Scenes."); } EditorUtility.DisplayDialog("Scene Summary", sb.ToString(), "OK"); } }