Complex graphics rendering that requires shaderA program that runs on the GPU. More info
See in Glossary calculations for every pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
See in Glossary can create significant GPU performance bottlenecks. Variable rate shading (VRS) is an optimization technique that allows you to vary the rate of pixel shader execution across the screen. On supported GPUs, pixels are grouped into logical tiles where every pixel in a tile uses the same rendering quality. This technique reduces GPU overhead while maintaining image quality where required.
You can use VRSVirtual Reality More info
See in Glossary to reduce the shading rate in screen areas where lower visual quality is less noticeable. For example, you can do the following:
Variable rate shading requires specific GPU hardware and graphics API support. It is supported on the following platforms: