Create and edit different types of tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary.
Create 2D grid-based projects with Unity’s Tilemap system, using the different features and tools available. Refer to hexagonal and isometric tilemaps for the specific steps to create them, and to learn their unique features and uses.
Topic | Description |
---|---|
Create a tilemap | Create a tilemap to paint tiles on. |
Hexagonal Tilemaps | Create Hexagonal Tilemaps in your 2D project. |
Isometric Tilemaps | Techniques for creating and working with isometric tilemaps. |
Tilemap Collider 2D | Understand how the Tilemap ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info See in Glossary 2D interacts with other aspects of tilemaps. |
Tilemap component reference | Explore the properties of the Tilemap component. |
Tilemap Renderer component reference | Explore the properties of the Tilemap Renderer component. |
Tilemap Collider 2D component reference | Explore the properties of the Tilemap Collider 2D component. |
Troubleshoot mismatched Cell Layouts | Solve an issue where the Cell Layout property of a Grid GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary and a new tilemap asset don’t match. |