Version: Unity 6.4 (6000.4)
Language : English
Tilemap Renderer component reference
Tile Palette tab reference for the Preferences window

Tile asset Inspector window reference

Explore the properties of a tile asset, which you add to a tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
to render a spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
at a grid position. For more information, refer to Introduction to tilemaps.

Property Description
Preview Displays a preview of the tile.
Sprite Sets the sprite Unity renders. To select a sprite, drag a sprite asset from the Project window, or select the picker ().
Sprite Editor Opens the Sprite Editor window.
Color Tints the sprite with the selected color. Set the color to white to render without a tint.
Collider Type Sets the shape Unity uses to check for collisions with the tile. The options are:
  • None: The tile doesn’t collide with anything.
  • Sprite: Unity uses the shape from the Custom Physics Shape tab of the Sprite Editor window.
  • Grid: Unity uses the shape of the tilemap cell.
GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
to Instantiate
Sets the prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary
Unity adds to the tilemap at the same position as the tile. Drag a prefab from the Project window to this property. You can’t drag an existing instance of a GameObject from the Hierarchy window.
Flags Customizes the tile. The options are:
  • None: Disables all the options.
  • Everything: Enables all the options.
  • Lock Color: Prevents brushes or other tools changing the Color of the tile.
  • Lock Transform: Prevents brushes or other tools changing the offset position, rotation, or scale of the tile.
  • Instantiate GameObject Runtime Only: Instantiates GameObjects only when you enter Play mode or run your built application.
  • Keep GameObject Runtime Only: In Play mode, keeps a GameObject instantiated if another tile replaces it or the tile is deleted.
  • Lock All: Enables both Lock Color and Lock Transform.
Offset Sets the fixed offset position of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property.
Rotation Sets the fixed rotation of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property.
Scale Sets the fixed scale of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property.

Additional resources

Tilemap Renderer component reference
Tile Palette tab reference for the Preferences window