Use the Draw Modes overlay to change the way meshes render in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view.
These controls only affect the Scene view during development and have no effect on the built game.
| Draw Mode | Icon | Description |
|---|---|---|
| Wireframe | ![]() |
Draw meshes with a wireframe representation. |
| Shaded Wireframe | ![]() |
Show meshes textured and with wireframes overlaid. |
| Unlit | ![]() |
Don’t use scene lighting. |
| Shaded | ![]() |
Show surfaces with their textures visible. |
| Debug | ![]() |
Refer to Debug Mode options reference. |