Version: Unity 6.4 Alpha (6000.4)
Language : English
How the Mesh LOD generator works
Troubleshooting Mesh LOD visual artifacts

Make LOD transitions smooth in Mesh LOD

To make LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary
transitions smooth, enable LOD cross-fading. For more information, refer to Introduction to level of detail.

Follow these steps:

  1. Enable GPU Resident Drawer.

  2. In the Universal Render Pipeline (URP) Asset, enable LOD Cross Fade.

Additional resources

How the Mesh LOD generator works
Troubleshooting Mesh LOD visual artifacts