How the Mesh LOD generator works
Troubleshooting Mesh LOD visual artifacts
Make LOD transitions smooth in Mesh LOD
To make LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary transitions smooth, enable LOD cross-fading. For more information, refer to Introduction to level of detail.
Follow these steps:
Enable GPU Resident Drawer.
In the Universal Render Pipeline (URP) Asset, enable LOD Cross Fade.
Preview LOD levels and transitions
To preview LOD levels and transitions in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view, follow these steps:
- In the Hierarchy window, select a MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary LOD mesh.
- In the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window, in the Mesh LOD section, drag the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary icon left and right. The Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary displays the LOD level the camera renders at each ratio.
For more information, refer to Mesh Renderer component reference.
Additional resources
How the Mesh LOD generator works
Troubleshooting Mesh LOD visual artifacts