To import or create LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary levels for a LOD GroupA component to manage level of detail (LOD) for GameObjects. More info
See in Glossary component in a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, use one of the following methods:
Follow these steps:
In your external 3D application, follow the application’s process to create as many LOD meshes as you need.
Add the suffix _LODX
to the name of each meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary, where X
represents the LOD index. For example, use ExampleMeshName_LOD0
for the most detailed LOD.
The LOD Group component accepts a maximum of eight LOD levels. Unity uses LOD 0 closest to the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary, so it should be the most detailed LOD level.
Export your model as a .fbx file.
Import the .fbx file into Unity.
Unity automatically creates a LOD Group component with the appropriate settings.
To manually add a LOD Group component and LOD levels to a GameObject, follow these steps:
To add or delete a LOD levels, right-click on the LOD level boxes.
To configure LOD settings for all the LOD Groups in your project, use the following settings in the Quality settings window: