When you build a Player from scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary, or using command-line arguments, you must specify the path for the build location. For certain platforms, this path must also include the build file extension specific to the platform.
The following table lists the platforms that require you to include build file extensions:
| Platform | Build file extension |
|---|---|
| Android |
|
| Windows (Standalone and Server) |
.exeNote: The file extension isn’t required when generating a Visual Studio Solution using the Create Visual Studio Solution build setting. Instead, specify the folder name for the generated Visual Studio Solution in the build path. |
| macOS (Standalone) |
.appNote: The file extension isn’t required when generating an Xcode project using the Create Xcode Project build setting. Instead, specify the folder name for the generated Xcode project in the build path. |
| Linux (Standalone and Server) | .x86_64 |