class in UnityEngine.UIElements
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.UIElementsModule
Style sheets are applied to visual elements in order to control the layout and visual appearance of the user interface.
The StyleSheet class holds the imported data of USS files in your project. Once loaded, a style sheet can be attached to a VisualElement object to affect the element itself and its descendants.
public class MyEditorWindow : EditorWindow { void OnEnable() { rootVisualElement.styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>("Assets/styles.uss")); } }
| Property | Description |
|---|---|
| contentHash | A hash value computed from the stylesheet content. |
| importedWithErrors | Whether there were errors encountered while importing the StyleSheet |
| importedWithWarnings | Whether there were warnings encountered while importing the StyleSheet |
| Property | Description |
|---|---|
| hideFlags | Controls whether the object is hidden, saved with the scene, and editable by the user. |
| name | The name of the object. |
| Method | Description |
|---|---|
| GetHashCode | Returns the hash code for the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Method | Description |
|---|---|
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type T. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type and sorts the results according to sortMode. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects. |
| CreateInstance | Creates an instance of a scriptable object. |
| Operator | Description |
|---|---|
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| Message | Description |
|---|---|
| Awake | Called when an instance of ScriptableObject is created. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |