Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PostProcessingPass

struct in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Represents a post-processing effect that can be applied to a visual element. This is used as part of a FilterFunctionDefinition.

Properties

Property Description
computeRequiredReadMarginsCallbackThe optional callback to compute the required read margins for the effect.
computeRequiredWriteMarginsCallbackThe optional callback to compute the required write margins for the effect.
materialThe material to use for the effect.
parameterBindingsThe parameter bindings for the effect.
passIndexThe pass index to use in the material.
prepareMaterialPropertyBlockCallbackThe optional callback to prepare the material property block for the effect.
writeMarginsThe extra margins, in points, required for the effect to write to destination texture.

Delegates

Delegate Description
ComputeRequiredMarginsDelegateThe optional callback to compute the required read and write margins for the effect.
PrepareMaterialPropertyBlockDelegateThe optional callback to prepare the material property block for the effect.