Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

MainToolbarLabel

class in UnityEditor.Toolbars

/

Inherits from:Toolbars.MainToolbarElement

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A label element for the main toolbar.

To add a label element in the main toolbar, use a static method registered with MainToolbarElementAttribute to return this class. To construct the content of the label, use MainToolbarContent.

using UnityEditor;
using UnityEditor.Toolbars;
using UnityEngine;

public class MainToolbarLabelExample
{
    [MainToolbarElement("Examples/Information Label", defaultDockPosition = MainToolbarDockPosition.Middle)]
    public static MainToolbarElement InformationLabel()
    {
        return new MainToolbarLabel(new MainToolbarContent("Information", EditorGUIUtility.FindTexture("Search Icon"), "This shows information" ));
    }
}

Constructors

Constructor Description
MainToolbarLabelSpecifies the content of a main toolbar label.

Inherited Members

Properties

PropertyDescription
contentThe MainToolbarContent describes the content of a main toolbar element. For example, text, icon, or tooltip.
displayedSpecifies whether the `VisualElement` for this toolbar element should be displayed or not. Set to `True` by default.
enabledSpecifies whether a toolbar element should receive input events. Set to `True` by default.
populateContextMenuAdd content to the context menu that appears when you right-click this toolbar element.