Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

MainToolbarButton

class in UnityEditor.Toolbars

/

Inherits from:Toolbars.MainToolbarElement

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Description

Describes the content and behaviour of a button element for the main toolbar.

To add a button element in the main toolbar use a static method registered with MainToolbarElementAttribute to return this class.

using UnityEditor;
using UnityEditor.Toolbars;
using UnityEngine;

public class MainToolbarButtonExample
{
    [MainToolbarElement("Examples/Open Project Settings", defaultDockPosition = MainToolbarDockPosition.Middle)]
    public static MainToolbarElement ProjectSettingsButton()
    {
        var icon = EditorGUIUtility.IconContent("SettingsIcon").image as Texture2D;
        var content = new MainToolbarContent(icon);
        return new MainToolbarButton(content, () => { SettingsService.OpenProjectSettings(); });
    }
}

Constructors

Constructor Description
MainToolbarButtonSpecify the content and function of a main toolbar button.

Inherited Members

Properties

PropertyDescription
contentThe MainToolbarContent describes the content of a main toolbar element. For example, text, icon, or tooltip.
displayedSpecifies whether the `VisualElement` for this toolbar element should be displayed or not. Set to `True` by default.
enabledSpecifies whether a toolbar element should receive input events. Set to `True` by default.
populateContextMenuAdd content to the context menu that appears when you right-click this toolbar element.