Parameter | Description |
---|---|
path | Unique identifier path of the element to refresh. See MainToolbarElementAttribute.path. |
Notify the main toolbar to update the content or behaviour of a toolbar element.
To update the toolbar element the toolbar queryies the MainToolbarElement descriptor again from the MainToolbarElementAttribute tagged static method that has the same path.
using UnityEditor; using UnityEditor.Toolbars; using UnityEngine; public class MainToolbarToggleExample { const string kElementPath = "Examples/Toggle Scene Visibility"; [MainToolbarElement(kElementPath, defaultDockPosition = MainToolbarDockPosition.Middle)] public static MainToolbarElement CreateSceneViewGridToggle() { bool showGrid = SceneView.lastActiveSceneView is not null && SceneView.lastActiveSceneView.showGrid; var onIcon = EditorGUIUtility.IconContent("d_scenevis_visible").image as Texture2D; var offIcon = EditorGUIUtility.IconContent("d_scenevis_hidden").image as Texture2D; // We can change the content based on the internal state we want represented e.g. showGrid var icon = showGrid ? onIcon : offIcon; var content = new MainToolbarContent("Show Grid", icon, "Toggle grid visibility"); return new MainToolbarToggle(content, showGrid, ToggleSceneGrid); } static void ToggleSceneGrid(bool value) { // The MainToolbarToggle does not keep its own state. It notifies this user code via // our ToggleSceneGrid callback, and it is the user's responsibility to update their // internal state and refresh the UI. if (SceneView.lastActiveSceneView is not null) SceneView.lastActiveSceneView.showGrid = value; MainToolbar.Refresh(kElementPath); } static void SceneViewChanged(SceneView oldScene, SceneView newScene) { // Scene grid visibility can be changed elsewhere such as in the Scene view. // If that happens we want to be notified in order to refresh the UI to match. // Since CreateSceneViewGridToggle checks the internal state to match the UI content it produces, // we only need to call MainToolbar.Refresh with the matching path, but we will just use ToggleSceneGrid // for simplicity. if (oldScene != null) oldScene.gridVisibilityChanged -= ToggleSceneGrid; if (newScene != null) newScene.gridVisibilityChanged += ToggleSceneGrid; } static MainToolbarToggleExample() { SceneView.lastActiveSceneViewChanged += SceneViewChanged; } }
The state of a `MainToolbarElements` only changes when a user updates the state. To do this, callbacks tell the user when to update their state as a result of UI interaction, for example when they select a toggle. Then, call `MainToolbar.Refresh` to update the UI to match the new state. You can call `MainToolbar.Refresh` whenever the state changes. For example, when the state changes internally and not as a result of UI interaction.