Version: Unity 6.3 LTS (6000.3)
LanguageEnglish
  • C#

PlayerSettings.GetScriptingDefineSymbols

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Declaration

public static string GetScriptingDefineSymbols(Build.NamedBuildTarget buildTarget);

Parameters

Parameter Description
buildTarget The NamedBuildTarget.

Description

Gets the array of symbols for script compilation for the build target you select. Symbols are semicolon-separated. For example, "SYMBOL1;SYMBOL2".

using UnityEditor;
using UnityEditor.Build;
using UnityEngine;

public class GetScriptingDefineSymbolsExample { [MenuItem("Tools/Log Scripting Define Symbols")] static void LogScriptingDefineSymbols() { // Using built-in constants. string standaloneDefines = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.Standalone); UnityEngine.Debug.Log("Standalone: " + standaloneDefines);

// Migrating from BuildTargetGroup. NamedBuildTarget namedTarget = NamedBuildTarget.FromBuildTargetGroup(BuildTargetGroup.Android); string androidDefines = PlayerSettings.GetScriptingDefineSymbols(namedTarget); UnityEngine.Debug.Log("Android: " + androidDefines); } }

Declaration

public static void GetScriptingDefineSymbols(Build.NamedBuildTarget buildTarget, out string[] defines);

Description

Gets the array of user-specified symbols for script compilation for the build target you select.