Preferred data location.
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class PreferredDataLocationSample : MonoBehaviour { [MenuItem("Build/Preferred Data Location Sample")] public static void BuildPreferredDataLocationSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
//Set preferredDataLocation PlayerSettings.Android.preferredDataLocation = AndroidPreferredDataLocation.PreferExternal;
BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }