Defines Android display settings that determine how your application renders on the Android devices at runtime.
For example, you can use this property to control whether Unity automatically renders the camera output on a secondary screen.
By default, this property enables automatic rendering of the camera output on a secondary screen. The Unity Player renders the camera output in full screen, even when the application is running in the background.
Note: Automatic rendering is supported only on screens that the Android system identifies as the presentation display and when the Target Display is set to 2
in the Unity Editor.