Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PackageInfo.FindForAssetPath

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Declaration

public static PackageInfo FindForAssetPath(string assetPath);

Parameters

Parameter Description
assetPath The project-relative path to the asset (for example, "Packages/com.company.mypackage/Scripts/MyScript.cs").

Returns

PackageInfo The PackageInfo instance describing the package, or null if the asset is not in a package.

Description

Retrieves information about the package containing an asset based on the path of that asset.

This method works for assets residing inside the 'Packages/' folder and belonging to the following package types:

  • Embedded packages
  • Registry packages
  • Git packages
  • Local packages
  • Built-in packages

This method doesn't work for assets inside the 'Assets/' folder (such as imported Asset Store packages or project-specific assets).

using UnityEditor;
using UnityEngine;
using PackageInfo = UnityEditor.PackageManager.PackageInfo;

public class FindPackageForAssetExample { [MenuItem("Tools/Find Package For Asset Example")] public static void RunExample() { string assetPath = "Packages/com.unity.modules.physics/Physics.cs"; // Change as needed PackageInfo info = PackageInfo.FindForAssetPath(assetPath);

if (info != null) { Debug.Log($"Asset '{assetPath}' is part of package: {info.name} ({info.source})"); Debug.Log($"Display Name: {info.displayName}"); Debug.Log($"Version: {info.version}"); } else { Debug.Log($"Asset '{assetPath}' is not part of any package."); } } }