Parameter | Description |
---|---|
f | Base of the exponentiation operation. |
p | Exponent of the exponentiation operation. |
float Result of the exponentiation operation.
Returns the result of raising f
to the power p
.
The behaviour of exponentiation varies greatly depending on the sign and range of the exponent p
:
- For real numbers in the range [1, ∞], the result of exponentiation is equal to the result of multiplying f
by itself p
times.
- For fractional numbers in the range (0, 1), the result of exponentiation is equal to the result of computing the n-th root of f
, with n being 1/p
.
- For the value 0, you will get the value 1.
- For real numbears in the range [-∞, 0), the result of exponentiation is equal to the result of diving 1 by the result of raising f
to the absolute (non-signed) value of p
.
Additional resources: Log.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Prints Infinity Debug.Log(Mathf.Pow(2, Mathf.Infinity)); // Prints 256 Debug.Log(Mathf.Pow(2, 8)); // Prints 2 Debug.Log(Mathf.Pow(2, 1)); // Prints 1.414214 Debug.Log(Mathf.Pow(2, 0.5f)); // Prints 1 Debug.Log(Mathf.Pow(2, 0)); // Prints 0.7071068 Debug.Log(Mathf.Pow(2, -0.5f)); // Prints 0.5 Debug.Log(Mathf.Pow(2, -1)); // Prints 0.00390625 Debug.Log(Mathf.Pow(2, -8)); // Prints 0 Debug.Log(Mathf.Pow(2, -Mathf.Infinity)); } }