Version: Unity 6.3 Beta (6000.3)
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  • C#

Mathf.Max

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Declaration

public static float Max(float a, float b);

Declaration

public static float Max(params float[] values);

Parameters

Parameter Description
a First value to compare.
b Second value to compare.
values Array of values to compare.

Returns

float Greatest value found between all compared values.

Description

Returns the maximum of two or more values.

The resulting value will be the input value closest to 'Mathf.Infinity'.

Additional resources: Min.

using UnityEngine;

public class ScriptExample : MonoBehaviour { void Start() { // Prints Infinity Debug.Log(Mathf.Min(0, Mathf.Infinity)); // Prints 0 Debug.Log(Mathf.Min(0, -Mathf.Infinity)); // Prints Infinity Debug.Log(Mathf.Min(-Mathf.Infinity, Mathf.Infinity)); // Prints 10 Debug.Log(Mathf.Min(0, 1, 5, -1, 8, 10)); } }

Declaration

public static int Max(int a, int b);

Declaration

public static int Max(params int[] values);

Parameters

Parameter Description
a First value to compare.
b Second value to compare.
values Array of values to compare.

Returns

int Greatest value found between all compared values.

Description

Returns the maximum of two or more values.

The resulting value will be the input value closest to 'int.MaxValue'.

Additional resources: Min.

using UnityEngine;

public class ScriptExample : MonoBehaviour { void Start() { // Prints 2147483647 Debug.Log(Mathf.Max(0, int.MaxValue)); // Prints 0 Debug.Log(Mathf.Max(0, int.MinValue)); // Prints 2147483647 Debug.Log(Mathf.Max(int.MinValue, int.MaxValue)); // Prints 10 Debug.Log(Mathf.Max(0, 1, 5, -1, 8, 10)); } }