Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorld.GetTriggerCallbackTargets

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Declaration

public LowLevelPhysics2D.PhysicsCallbacks.TriggerCallbackTargets GetTriggerCallbackTargets(Unity.Collections.Allocator allocator);

Parameters

Parameter Description
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

TriggerCallbackTargets The trigger callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned.

Description

Get all current PhysicsWorld.triggerBeginEvents and PhysicsWorld.triggerEndEvents where either of the PhysicsShape involved are valid (see PhysicsShape.isValid) and have a callback target assigned (see PhysicsShape.callbackTarget).