Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorld.GetBodyUpdateUserData

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Declaration

public NativeArray<PhysicsUserData> GetBodyUpdateUserData(Unity.Collections.Allocator allocator);

Parameters

Parameter Description
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<PhysicsUserData> A Native Array containing all PhysicsUserData for each BodyUpdateEvent returned with PhysicsWorld.bodyUpdateEvents.

Description

Get all PhysicsUserData assigned to each PhysicsBody returned with PhysicsWorld.bodyUpdateEvents. The Native Array returned will be of the same length and be ordered the same as the BodyUpdateEvent returned with PhysicsWorld.bodyUpdateEvents. Any PhysicsBody that are not valid will return a default PhysicsUserData.