The colors used to draw PhysicsBody, PhysicsShape, PhysicsJoint etc.
| Property | Description |
|---|---|
| bodyAwake | A shape that is attached to an awake body. |
| bodyBad | A shape that is attached to a dynamic body with zero mass. |
| bodyDisabled | A shape that is attached to a disabled body. |
| bodyFastCollisions | A shape that is attached to a body that is awake and has fast collisions allowed. |
| bodyKinematic | A shape that is attached to a body with a Kinematic body type. |
| bodyMovingFast | A shape that is attached to a body that is currently moving fast. |
| bodySpeedCapped | A shape that is attached to a body that is currently having its speed capped. |
| bodyStatic | A shape that is attached to a body with a Static body type. |
| bodyTimeOfImpactEvent | A shape that is attached to a body that had a time-of-impact event. |
| contactAdded | A contact that was added during the last simulation step. |
| contactFriction | The contact friction being applied. |
| contactImpulse | The contact impulse being applied. |
| contactNormal | A contact normal. |
| contactPersisted | A contact that already existed at the start of the last simulation step. |
| contactSpeculative | A contact that is speculative. |
| shapeBounds | The shape bounds. |
| shapeOther | The default color used when no other shape state is indicated. |
| shapeTrigger | A shape that is marked as a trigger. |
| solverIsland | A solver island region. |
| transformAxisX | The X component of the Transform axis. |
| transformAxisY | The Y component of the Transform axis. |