The colors used to draw PhysicsBody, PhysicsShape, PhysicsJoint etc.
Property | Description |
---|---|
bodyAwake | A shape that is attached to an awake body. |
bodyBad | A shape that is attached to a dynamic body with zero mass. |
bodyDisabled | A shape that is attached to a disabled body. |
bodyFastCollisions | A shape that is attached to a body that is awake and has fast collisions allowed. |
bodyKinematic | A shape that is attached to a body with a Kinematic body type. |
bodyMovingFast | A shape that is attached to a body that is currently moving fast. |
bodySpeedCapped | A shape that is attached to a body that is currently having its speed capped. |
bodyStatic | A shape that is attached to a body with a Static body type. |
bodyTimeOfImpactEvent | A shape that is attached to a body that had a time-of-impact event. |
contactAdded | A contact that was added during the last simulation step. |
contactFriction | The contact friction being applied. |
contactImpulse | The contact impulse being applied. |
contactNormal | A contact normal. |
contactPersisted | A contact that already existed at the start of the last simulation step. |
contactSpeculative | A contact that is speculative. |
shapeBounds | The shape bounds. |
shapeOther | The default color used when no other shape state is indicated. |
shapeTrigger | A shape that is marked as a trigger. |
solverIsland | A solver island region. |
transformAxisX | The X component of the Transform axis. |
transformAxisY | The Y component of the Transform axis. |