Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorld.CastRay

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Parameters

Parameter Description
input The configuration of the ray to cast.
filter The filter to control what results are returned.
castMode Controls how many and in what order the results are returned.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<WorldCastResult> The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Returns the shape(s) that intersect the specified Ray. Technically this is a line-segment and not an infinite ray. See QueryFilter, WorldCastMode, WorldCastResult and Allocator.