Version: Unity 6.3 Beta (6000.3)
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PhysicsShape.CreateShapeBatch

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Declaration

public static NativeArray<PhysicsShape> CreateShapeBatch(LowLevelPhysics2D.PhysicsBody body, Span<CircleGeometry> geometry, LowLevelPhysics2D.PhysicsShapeDefinition definition, Unity.Collections.Allocator allocator);

Parameters

Parameter Description
body The body to attach the shape to.
geometry The shape geometry to use.
definition The shape definition to use.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<PhysicsShape> The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Create a batch of Circle shapes attached to the specified body.


Declaration

public static NativeArray<PhysicsShape> CreateShapeBatch(LowLevelPhysics2D.PhysicsBody body, Span<PolygonGeometry> geometry, LowLevelPhysics2D.PhysicsShapeDefinition definition, Unity.Collections.Allocator allocator);

Parameters

Parameter Description
body The body to attach the shape to.
geometry The shape geometry to use.
definition The shape definition to use.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<PhysicsShape> The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Create a batch of Polygon shapes attached to the specified body.


Declaration

public static NativeArray<PhysicsShape> CreateShapeBatch(LowLevelPhysics2D.PhysicsBody body, Span<CapsuleGeometry> geometry, LowLevelPhysics2D.PhysicsShapeDefinition definition, Unity.Collections.Allocator allocator);

Parameters

Parameter Description
body The body to attach the shape to.
geometry The shape geometry to use.
definition The shape definition to use.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<PhysicsShape> The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Create a batch of Capsule shapes attached to the specified body.


Declaration

public static NativeArray<PhysicsShape> CreateShapeBatch(LowLevelPhysics2D.PhysicsBody body, Span<SegmentGeometry> geometry, LowLevelPhysics2D.PhysicsShapeDefinition definition, Unity.Collections.Allocator allocator);

Parameters

Parameter Description
body The body to attach the shape to.
geometry The shape geometry to use.
definition The shape definition to use.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<PhysicsShape> The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Create a batch of Segment shapes attached to the specified body.


Declaration

public static NativeArray<PhysicsShape> CreateShapeBatch(LowLevelPhysics2D.PhysicsBody body, Span<ChainSegmentGeometry> geometry, LowLevelPhysics2D.PhysicsShapeDefinition definition, Unity.Collections.Allocator allocator);

Parameters

Parameter Description
body The body to attach the shape to.
geometry The shape geometry to use.
definition The shape definition to use.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<PhysicsShape> The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Create a batch of Chain Segment shapes attached to the specified body.