Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsShape.ApplyWind

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Declaration

public void ApplyWind(Vector2 force, float drag, float lift, bool wake);

Parameters

Parameter Description
force The force to be projected against the shape.
drag The drag to apply to the shape in the direction of the force.
lift The lift produced by the force.
wake Whether the shape body should be woken or not.

Description

Apply a wind force against a shape with a specified drag and lift. This only has an effect if the shape body is UnityEngine.RigidbodyType2D.Dynamic. This only has an effect of shapes of type Circle, Capsule or Polygon.