Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsQuery.CastShapeInput.FromShape

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Declaration

public static LowLevelPhysics2D.PhysicsQuery.CastShapeInput FromShape(LowLevelPhysics2D.PhysicsShape shape, Vector2 translation);

Parameters

Parameter Description
shape The shape to use.
translation The cast translation to use.

Description

Create a CastShapeInput the specified world shape. The geometry will automatically be translated into world-space.