Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PreSolveEvent

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An event produced when a contact between a pair of PhysicsShape is updated, used to provide the ability to decide if the contact should be disabled or not.

Properties

Property Description
normal The surface normal at the point of contact.
physicsWorld The physics world both shapes are within.
point The point of contact.
shapeA One of the shapes involved in the event.
shapeB The other shape involved in the event.