Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ContactHitEvent

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

An event produced when a pair of PhysicsShape come into contact at relative speed exceeding the PhysicsWorld.contactHitEventThreshold.

The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. This may be reported for speculative contacts that have a confirmed impulse. See PhysicsWorld.contactHitEvents.

Properties

Property Description
approachSpeed The speed the shapes are approaching, typically in meters per second. This value is always positive.
normal Normal vector that always points in the direction from shape A to shape B.
point Point where the shapes hit at the beginning of the time step. This is a mid-point between the two surfaces. It could be at speculative point where the two shapes were not touching at the beginning of the time step.
shapeA One of the shapes involved in the event.
shapeB The other shape involved in the event.