struct in UnityEngine.LowLevelPhysics2D
/
Implemented in:UnityEngine.Physics2DModule
An event produced when a pair of PhysicsShape come into contact. This can be used to decide if a contact between the two shapes should be created or not.
Property | Description |
---|---|
physicsWorld | The physics world both shapes are within. |
shapeA | One of the shapes involved in the event. |
shapeB | The other shape involved in the event. |