Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ContactFilterEvent

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

An event produced when a pair of PhysicsShape come into contact. This can be used to decide if a contact between the two shapes should be created or not.

Properties

Property Description
physicsWorld The physics world both shapes are within.
shapeA One of the shapes involved in the event.
shapeB The other shape involved in the event.