Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

D3D12DeviceFilterLists

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

Set of parameters used to define a Windows device or group of Windows devices.

Specify a list of parameters to identify a Windows device or set of Windows devices. Enter values for one or multiple parameters. The parameter values are processed using logical AND operation to check if the device properties match with all the specified values.

Unity ignores the filter if all parameters are empty.

Properties

Property Description
d3D12DeviceAllowFiltersSpecifies a list of D3D12DeviceFilterData parameters to allow Windows devices to always use D3D12 API when running Unity applications. This API is only available in the Unity Editor. The list is immutable at runtime.
d3D12DeviceDenyFiltersSpecifies a list of D3D12DeviceFilterData parameters to restrict Windows devices from using D3D12 API when running Unity applications. This API is only available in the Unity Editor. The list is immutable at runtime.
d3D12GraphicsJobsDeviceFiltersSpecifies a list of D3D12GraphicsJobsDeviceFilterData parameters to indicate which Graphics Jobs mode the Windows device should use running Unity applications with the D3D12 API. This API is only available in the Unity Editor. The list is immutable at runtime.

Constructors

Constructor Description
D3D12DeviceFilterListsCreate a D3D12DeviceFilterLists.

Public Methods

Method Description
EnsureValidOrThrowEnsures all filters defined in D3D12DeviceFilterData.d3D12DeviceDenyFilters, D3D12DeviceFilterData.d3D12DeviceAllowFilters, and D3D12DeviceFilterData.d3D12GraphicsJobsDeviceFilters are valid. This API is only available in the Unity Editor.

Inherited Members

Properties

PropertyDescription
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

MethodDescription
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

MethodDescription
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

OperatorDescription
boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.